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To indicate a map is to be randomly generated, include in its name. In the newly created entry in the list, paste this script. At the bottom of the list of classes on the left side of the new window, you'll see one called "Main".
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InstallationĬopy the script in src, and open the Script Editor within RMXP. Minigames, perhaps resembling Rogue or Nethack (see demo).Building interiors (who wants to do each NPC building in a city by hand? :P ).Exterior, using water/hedges/cliffs etc.Interior, using regular walls or objects (see demo).Finally, using (a slight modification of) Near Fantastica's Dynamic Maps script, the randomly generated map can be saved (remain the same when returned to by the player) or left random so that every visit results in a different map.
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Of course, this all happens invisibly the player should experience no delays. The generation algorithm can be guided by certain parameters, and tile selection is fully customizable (even autotiles). It accomplishes this by randomly generating an underlying structure (in this case a maze, though other generation algorithms are planned) and then individually placing the appropriate tiles to create the map. This script dynamically transforms a blank map into a fully-drawn one using its current tileset (and keeping any events that may have been placed).